I also would love to see dumping become more viable.Polyfill curves, new shape modifications, memory improvements, and more! I think the slow down for poking is too harsh and would love to see that removed or adjusted. Of course, there is the risk of missing that poke, losing speed and getting burned. Close the gap and hit more of the puck and you should see it dislodged further. Mainly though, they're just in a better position because the defender is now backskated further away from the puck while the carrier skated closer to it. This happens due to their positioning mainly. When the puck doesn't move much from a weak poke, it's easy for the carrier to pick it up again. Which, is why in that situation I'm normally using DSS to sweep the puck away instead of just doing a straight up poke on it. The gap is far enough that weak contact is made with the puck so it's not dislodged very far. What I frequently see, and have experienced, is poking when backskating with the carrier in front of you. If you get a good, solid poke on it, the puck will be dislodged enough so they don't pick it up again. This isn't exactly unrealistic though either. A semi hit.Id have to find a video but in essence when a player tries to split the D, the D plays the body (not a hit but he puts his hands up on the chest of the other player and push them off the know it's frustrating to have the puck picked up again after it's dislodged. We need some kind of way to soft check a player to push them off the puck. So if I poke, it should never aim 2-3 feet away from the puck straight for the skates of a player. Poking should track the puck much more easily (again with fatmanlag there can be an impact where you aim vs where the puck is in reality, so you need assist), you need animations where the poke behave more realistically and go around the player or ahead of the puck. Fatmanlag is still an issue in many games and in those games, the skating engine really penalize the players and on offense, it means maybe not being as good at dodging hits but that means a bit less offense but on defense, it allows the offense to easily beat the D and score which is way more important.Īnd we need to be able to use poke and lift stick more effectively. We need tweaks to true performance skating. Animations where your player uses his skates to stop a puck near his feet or between his legs. Then I want animations for other stuff like I mentioned before. Thats exactly what i do in real hockey and its also more fun in the game because you create active defense instead of passive idle defense. I want my poke to track passes and deflect them like it used to do. So what I want as a D? First off I dont want to rely on animations nonstop. I am between the passer and the player, the D forces a soft pass right near my player and my player does nothing to intercept while the offense player, not facing the play, easily stretch to catch the puck he had no way to see backhand. Its a great feeling to look straight at the player who will pass, get the puck to go through you with your player doing nothing and the guy behind blazing full speed not facing the puck on the offense can easily get that puck and tap it in. In nhl 10 I would be able to poke towards where the pass came from and deflect it, in this game that never works and you are stuck praying for an animation that doesnt always come. Weird because my experience is, I see the pass coming, I position myself to face the pass, and the pass goes right through my player with my player doing nothing to stop the pass.
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